![]() ![]() Creator Backlash: Longtime Capcom artist Akira "Akiman" Yasuda has said if he could rewrite history, he would've never worked on the game.Len Carlson provided the voices of Hugo and Q in 3rd Strike.Lawrence Bayne provided the voices of Necro, Gill, Urien, and Twelve in 3rd Strike.Yuri Amano provided the voices of Ibuki and Effie in 3rd Strike.Atsuko Tanaka provided the voices of Chun-Li and Poison in 3rd Strike.Kaoru Fujino provided the voices of Elena, Effie, and Poison in 2nd Impact.Bruce Robertson provided the voices of Dudley, Gill, and the announcer in New Generation and 2nd Impact.Sommers provided the voices of Alex and Necro in New Generation and 2nd Impact. Koji Tobe provided the voices of Ken and Yun in New Generation and 2nd Impact.He also provided the voice of Hugo in 2nd Impact. Wataru Takagi provided the voices of Ryu and Yang in New Generation and 2nd Impact.Former Capcom Coin-Op sales manager Drew Maniscalco estimates that only 300 or so SFIII cabinets were sold in the U.S., as opposed to the 3000 units sold by Marvel vs. This, coupled with declining public interest in American arcades due to the rising popularity of consoles, led to the game performing poorly at launch. The game was made on Capcom's CPS-3 hardware, which was more expensive than previous arcade cabinets.Despite its gorgeous 2D sprites, it originally came out around the time 3D fighters like Tekken, Virtua Fighter and Dead or Alive were dominating the market, making SFIII look archaic by comparison to the average player. ![]() SFIII has never really recovered from that. When it finally received a console port, it was exclusive to the struggling Sega Dreamcast. The lack of a console port at the time of release killed a lot of exposure when compared to both SFII and the Alpha series, all of which were Killer Apps in their day.Players turned off by the gameplay changes and lack of familiar faces likely turned to the Alpha games instead, which were ultimately the more successful series. This series also had the misfortune of launching almost concurrently with the Alpha series, which was a prequel to SFII and actually did contain many of the series mainstays that SFIII lacked.The learning curve of the game had also increased exponentially, in part because series veterans had become too good, and partly to throw off newcomers who knew what to expect from Street Fighter given its outsized footprint on the genre.Capcom is doggedly trying to fix this in the sequels (with some success). The unfamiliar cast were less-memorable, and most of them failed to generate a large following, let alone leave a mark on pop culture like the others.Some say years of updates/prequels to Street Fighter II resulted in franchise fatigue.Most likely it was a strong case of unrealistic expectations.It's hard to pinpoint exactly why it flopped: Acclaimed Flop: The game had incredible hype given its lineage. ![]()
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